
There's a reason picking a setting for a campaign is important. And they're doing these things in franchises with worlds explicitly built to not support that style of play. What they're making are Borderlands-esk combat games without the dedication to anything as novel as even seen in *those* games, so far as story and content go (and that's accounting for Borderlands 1's atrocious ending). They claim to be but I seriously question anyone claiming that what they generate could be recreated at a table and not be a colossal waste of time at best, and an insult to the players at worst. Those things can be bad (you'd hope they wouldn't be of course) and you can still have an amazing RPG.īut Bethesda isn't making RPGs. There's a reason games like Fallout and Baldur's Gate are still appealing to this day and its not what their engines or even what little their UIs do. I've said elsewhere and it boils down to this for me: If they were making actual, well made, expansive, choice driven RPGs? I wouldn't care that much about the engine save for them needing to hammer out some bugs. "It allows us to create worlds really fast and the modders know it really well."Īnyone in the game development industry that advocates such a stance on creative content generation is an insipid dolt that should be transitioned from the business. Howard's quote I could only think of how incredibly lazy his statement is. Let's be honest though, the choice to not advance to a newer more competent engine is simply because their far more interested in producing cookie cutter products rather than inherently creative products.Īfter reading Mr. Therefore any deviation from such a lucrative system endangers their profit margin.

Will take considerably more time to produce a marketable product.Understanding what the engine can or cannot do.Teaching the programmers the ins & outs of the engine.
GAMEBRYO ENGINE PRICE HOW TO
GAMEBRYO ENGINE PRICE UPDATE
It costs a lot of money to update such a core component of their production pipe line. At least in the sense that it's not longer capable of competing with other engines in a reasonably remote sense.

Todd Howard is really sugar coating the issue here.įirst off the foundation on which the creation engine is built upon is not only obsolete but it's rotting.
